# Minecraft in GTA V

> GTA V × Minecraft

Play Los Santos as Steve: build walls that stop cars, blow up the city with TNT and creepers, fly with an elytra and open a Nether portal.

Real Minecraft runs next to GTA V's story mode and is drawn into Los Santos. You play as Steve: blocks you place stop people and cars, and what you do in Minecraft happens in GTA too.

- Build with Minecraft blocks in Los Santos; your walls stop people and cars
- TNT and creepers blow up in both games
- Minecraft weapons have GTA effects: crossbow fireworks burst as rockets, sword swings send people flying
- Fly over the city with an elytra and boost with fireworks
- Minecraft's hostile mobs hunt GTA's people while the police shoot back
- Walk through a lit Nether portal and the streets turn to the Nether under a red sky

## Details

- Mod page: https://summer.games/mods/minecraft-gta-v
- Made by: [rehan-remade](https://github.com/rehan-remade)
- Download: https://github.com/rehan-remade/universal-modder/tree/main/examples/minecraft-gta5-passthrough
- Price: Free to play
- Platform: Windows PC
- Players: Single player
- License: MIT

## You need

- GTA V Legacy on Steam (story mode)
- A Microsoft account that owns Minecraft: Java Edition
- Windows PC (it is built from source, which your agent can do)

## Heads-up

- No download: you build it yourself from source
- Story mode only. It runs with BattlEye off; never take a modded game near GTA Online
- ScriptHookV only works on the game builds it supports, so wait for an update after a GTA patch
- Use a separate Minecraft profile: the mod changes options and opens its own world

## Install it with your AI agent

Paste this prompt into a coding agent on your Windows PC:

```text
Help me install and play "Minecraft in GTA V" (GTA V x Minecraft), a fan-made mod by rehan-remade: https://github.com/rehan-remade/universal-modder/tree/main/examples/minecraft-gta5-passthrough

Do the technical work yourself and tell me plainly what you could not do or test. Downloads are your job, not mine: get the mod and everything it needs (loaders, launchers, runtimes) from their official sources, and tell me what you installed and where. Only hand something to me when it truly needs me (a login, a purchase, a Windows permission prompt), with the direct link and exactly what to click.

1. Read the project's README and latest release first. Tell me in two or three lines what it is, what it needs, and anything its known issues say I should avoid.
2. Find my copies of the games yourself (Steam, Epic, Xbox and other library folders). If one is missing, or is the wrong version for this mod, stop and tell me what to get. Never download games, game files or ROMs from anywhere; the mod runs on copies I own.
3. Safety check before anything runs: download only from the creator's release linked above and the official sites of the loaders it names. Scan every downloaded file with Microsoft Defender ("%ProgramFiles%\Windows Defender\MpCmdRun.exe" -Scan -ScanType 3 -File "<the download folder>"), and read the project's open issues for security reports. If anything is flagged, stop and tell me what and where. Don't run anything as administrator unless the README requires it, and ask me first.
4. Before changing anything, back up every game file and save you will touch, and keep a list of what you change so I can undo it.
5. Install the mod exactly as its README says, using the loaders it names. If the README offers a mod manager route and a manual route, pick the one that needs less from me.
6. Start the game the way the README says and check that it loads (the README usually says how to tell). If it fails, read the logs, fix what you can, and tell me what is left.
7. If it has multiplayer, tell me in one or two lines how my friends join.
8. Finish with: what you installed, what the safety check found, how I start it next time, and how I remove it and restore my files.

Play offline when the mod says so, and never use it in online modes with anti-cheat. If you get stuck on how the game or mod works, universal-modder (https://github.com/rehan-remade/universal-modder) has skills for working out a game's engine and loaders.

Start now: begin with step 1.
```

A fan project by rehan-remade, hosted on their page. Not affiliated with the games’ publishers. Mods notice: https://summer.games/mods-notice
