# VegasCraft

> Fallout: New Vegas × Minecraft

Play Fallout: New Vegas as a Minecraft player: Minecraft movement, inventory, blocks and combat in the Mojave.

Play Fallout: New Vegas with Minecraft's movement, inventory, blocks and combat. New Vegas draws the Mojave and its people, while you build, mine and fight as a Minecraft player with a Minecraft-style Pip-Boy.

- Minecraft movement, blocks, inventory and HUD in the Mojave
- A Minecraft-style Pip-Boy with stats, items, quests, radio and the world map
- Fire, aim and reload New Vegas guns; melee uses Minecraft's swing
- Minecraft trees, animals and monsters appear in the Mojave
- Dig into the desert ground and place blocks in the hole
- Switch between first and third person with F5

## Details

- Mod page: https://summer.games/mods/vegascraft
- Made by: [benedettoscala](https://github.com/benedettoscala)
- Download: https://github.com/benedettoscala/VegasCraft
- Price: Free to play
- Platform: Windows PC
- Players: Single player
- License: MIT

## You need

- Fallout: New Vegas on PC with xNVSE
- A Microsoft account that owns Minecraft: Java Edition
- Windows PC

## Heads-up

- Experimental: many parts still need in-game testing
- New Vegas saves and the Minecraft world are separate; loading an old save won't undo your blocks
- Use G to enter doors and talk; E opens the Minecraft inventory

## Install it with your AI agent

Paste this prompt into a coding agent on your Windows PC:

```text
Help me install and play "VegasCraft" (Fallout: New Vegas x Minecraft), a fan-made mod by benedettoscala: https://github.com/benedettoscala/VegasCraft

Do the technical work yourself and tell me plainly what you could not do or test. Downloads are your job, not mine: get the mod and everything it needs (loaders, launchers, runtimes) from their official sources, and tell me what you installed and where. Only hand something to me when it truly needs me (a login, a purchase, a Windows permission prompt), with the direct link and exactly what to click.

1. Read the project's README and latest release first. Tell me in two or three lines what it is, what it needs, and anything its known issues say I should avoid.
2. Find my copies of the games yourself (Steam, Epic, Xbox and other library folders). If one is missing, or is the wrong version for this mod, stop and tell me what to get. Never download games, game files or ROMs from anywhere; the mod runs on copies I own.
3. Safety check before anything runs: download only from the creator's release linked above and the official sites of the loaders it names. Scan every downloaded file with Microsoft Defender ("%ProgramFiles%\Windows Defender\MpCmdRun.exe" -Scan -ScanType 3 -File "<the download folder>"), and read the project's open issues for security reports. If anything is flagged, stop and tell me what and where. Don't run anything as administrator unless the README requires it, and ask me first.
4. Before changing anything, back up every game file and save you will touch, and keep a list of what you change so I can undo it.
5. Install the mod exactly as its README says, using the loaders it names. If the README offers a mod manager route and a manual route, pick the one that needs less from me.
6. Start the game the way the README says and check that it loads (the README usually says how to tell). If it fails, read the logs, fix what you can, and tell me what is left.
7. If it has multiplayer, tell me in one or two lines how my friends join.
8. Finish with: what you installed, what the safety check found, how I start it next time, and how I remove it and restore my files.

Play offline when the mod says so, and never use it in online modes with anti-cheat. If you get stuck on how the game or mod works, universal-modder (https://github.com/rehan-remade/universal-modder) has skills for working out a game's engine and loaders.

Start now: begin with step 1.
```

A fan project by benedettoscala, hosted on their page. Not affiliated with the games’ publishers. Mods notice: https://summer.games/mods-notice
