Dreamcatcher Lite
Plays in browserA calm, captivating journey to the dawn.
About this game
Dreamcatcher Lite is a single-player storytelling journey across a glowing dreamcatcher. The night is filling with bad dreams, and you must keep your light alive until dawn.
Draw a Dreamspirit card to meet the one who will carry you, then roll the die and walk the strands of the web toward the glowing centre stone. Every turn asks you a question - about the water, the birds, the people, the weather, your own life. Answer in your own words, and the Dream Keeper decides whether your answer is real.
HOW IT PLAYS
- You carry four flames through the night. A refused answer or running out of time puts one out. Lose them all and the web goes dark.
- Black Keeper cards are a harder test - answer well and you travel twice as far.
- White Dreamspirit cards hand your journey to a new spirit.
- The rare Storm Spirit rolls twice each turn.
- The Trickster turns up now and then and puts out a flame.
- Reach the centre stone and the dawn breaks. The Dream Keeper gives you a journey name to carry home.
FIVE LEVELS OF THE NIGHT Dusk, Nightfall, Midnight, Deep Night and Before Dawn. Each level is a little harder - a shorter clock, tougher questions or a stricter Dream Keeper. Reach the dawn at your highest level to unlock the next. Your Dawns Seen are worth more the higher you climb.
WHERE IT COMES FROM The game began with a dream I had as a young man: I met forefathers in a teepee, and I dreamt I could walk, fly and swim over the whole earth and learn about every creature and the people on it. I offer that dream as a beginning - an invitation for everyone to share their own story. The game tells no Nation's stories or teachings. It asks questions about people, creatures and the land, and relies on you to answer in your own words. I have kept it general on purpose, out of respect for Indigenous Nations, and I welcome feedback from community members.
- Free to play, single player
- Plays in your browser on computer or phone (turn your phone sideways)
- Type your name to keep your own level and Dawns Seen
- A multiplayer version is on the way
3D animal models by Poly by Google, madtrollstudio and jeremy (CC-BY, via Poly Pizza), and Quaternius and Kenney (CC0). The Moose is reshaped from the Elk model and the Loon from the Mallard duck model. Sound effects and music generated with Summer Engine AI tools. Full credits in the game: Settings > Credits.
AI generated content
The developer describes how AI was used to make this game:
- Art, audio or other assets made with AI tools
- Code written with AI tools
Code was written with AI help (Summer Engine’s Claude agent and Claude), directed and play-tested by me. The sound effects were made with code using AI help. The game design, rules and concept are my own. The 3D animal models are by human artists (Quaternius, Kenney and Poly by Google); I edited the moose with AI help.