Red Angel
Early accessPlays in browserJet dogfights over a living landscape, in your browser.
About this game
Red Angel is a jet dogfight you can start in a browser tab. You fly a fighter against nineteen AI pilots in a free-for-all over 246 km of mountains, forest, coast and open sea, under real volumetric clouds.
The mouse is the stick: the middle of the screen is neutral, and the further you move from it the harder the jet rolls and pulls. Underneath is a proper flight model with lift, drag, stall and energy, tuned so that it is quick and fun to throw around rather than a study sim. Turn too hard for too long and you will run out of speed.
You have a cannon with clear tracers that overheats if you hold it too long, afterburners with a limited reserve, guided missiles that need a lock (hold an enemy near your nose until the box turns gold), and flares that pull incoming missiles away, with a long wait before you can use them again. The bots lock, launch and flare the same way you do.
Sound follows the world: engines rise with the throttle, explosions arrive after the flash and from the side they happened on, with a deep roll from far away, and everything outside the cockpit goes dull when you fly into cloud.
This is an early version: one arena, one aircraft, single-player against bots. It needs a browser with WebGPU (a recent Chrome or Edge, or Safari with WebGPU on) and a desktop or laptop with a mouse and keyboard. The first load downloads about 50 MB and then streams terrain as you fly.
Controls: move the mouse to steer, W and S for throttle, Shift for reheat, A and D for rudder, B for the speed brake. Left click or Space fires the cannon, right click or F launches a missile, C fires flares, M mutes. Click the game to give it the mouse; Esc gives it back.
Credits: Su-57 aircraft model by andertan (CC BY 4.0). Cannon sound "Minigun" by Jim Rogers (CC BY 3.0). Explosion "Big Explosion" from Yo Frankie! by the Blender Foundation (CC BY 3.0). Other recorded sounds are public domain or CC0; the rest are synthesised. Built with the Bevy engine.
Content descriptors
The developer describes the content like this:
- Realistic violence
Air combat between military aircraft. No people are shown, no blood.
AI generated content
The developer describes how AI was used to make this game:
- Art, audio or other assets made with AI tools
- Code written with AI tools
The terrain was generated by a terrain diffusion model. The code was written with AI assistance. The aircraft model and recorded sounds are by human authors; the remaining sounds are synthesised by scripts.