Dreamcatcher Lite
Answer the Shaman’s questions, keep your flames lit, and reach the dawn.
About this game
Dreamcatcher Lite is a single-player storytelling journey across a glowing dreamcatcher web, set inside a teepee.
Draw a Spirit Animal from 48 spirits, from the Gray Wolf to the Rainbow Trout, and race from the outer frame to the gem at the center stone. Each turn you roll the die and draw a card. Question cards ask you something real about your life, and you answer in your own words before the light runs out. The Spirit Shaman judges every answer. Real, on-topic answers move you forward. Dodges, gibberish or answers that wander off the question are refused, and refusals cost you a flame.
You start with four flames. Watch out for the Trickster, a fox who laughs as he steals one of them. Reach the center stone with any flame still burning and the sun rises over the web. The Shaman greets you and gives you a spirit name drawn from your journey.
Dawns Seen: every flame still burning when you win adds dawns to your streak. Lose every flame and the streak starts again. Your best streak is kept forever.
Features:
- 48 spirit animals as 3D figures, each with its own sound
- Hundreds of reflective questions, with a 30-second clock (adjustable)
- The Trickster, the Shaman and Dreamspirit cards
- A dawn sunrise and a personal spirit name when you win
Best for players who like thoughtful, cozy games with a little edge. Short rounds, about 10 minutes.
Credits: 3D animal models: Quaternius and Kenney (CC0), and Poly by Google (CC-BY 3.0, some models modified). Moose model modified by the author. Sounds and code by the author.
AI generated content
The developer describes how AI was used to make this game:
- Art, audio or other assets made with AI tools
- Code written with AI tools
- Content generated by AI while you play
Code was written with AI help (Summer Engine’s Claude agent and Claude), directed and play-tested by me. The sound effects were made with code using AI help. The game design, rules and concept are my own. The 3D animal models are by human artists (Quaternius, Kenney and Poly by Google); I edited the moose with AI help.